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Octane screwing up normal maps

Posted: Tue Oct 18, 2016 8:36 pm
by bmays151
I have a normal map that works perfectly in substance painter yet is totally distorted in Octane.

Any help would be greatly appreciated

Thanks

Re: Octane screwing up normal maps

Posted: Wed Oct 19, 2016 10:13 am
by bepeg4d
Hi bmays151,
is difficult to say without an example, maybe something wrong in the directions that has to be inverted or an issue with the UVs :roll:
You can try with the info channel kernel mode and check the output there.
ciao beppe