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wall + reflector + posters

Posted: Sat Oct 15, 2016 7:33 pm
by Terryvfx
Continuing my little study on lights I decided to make a "reflector" (this is how it's called in my country) the idea kicked in after I saw a shot from a Netflix series "Daredevil" wanting to add more detail to the practice I also decided to add some posters to the composition and had some real fun doing the lookdev for them.
Final render with all the elements. I believe this took around 1hour on a GTX980 3072samples 3 diffuse and 12 specular bounces
Final render with all the elements. I believe this took around 1hour on a GTX980 3072samples 3 diffuse and 12 specular bounces
Clay render of the first render.
Clay render of the first render.
Close up render #01.
Close up render #01.
Close up render #02.
Close up render #02.
A test render from the look dev session for the posters.
A test render from the look dev session for the posters.
Another test render this time you can see it more or less straight.
Another test render this time you can see it more or less straight.
Node graph for the posters (each one have a slight variation)
Node graph for the posters (each one have a slight variation)
Wires of the reflector, yeah not my best work.
Wires of the reflector, yeah not my best work.
Finally the image that got me started.
Finally the image that got me started.
Of course you are going to be curious about the excellent wall material, it's all thanks to a really really nice set of texture scans they are called "Real Displacement Textures" and I took this one from volume two :mrgreen: