Constant crashes in LV and PV.
Posted: Thu Oct 13, 2016 1:18 pm
Hello,
I am getting constant crashes in either the LV or PV. If I am in the LV I get a red error message. If rendering to PV, the screen freezes and computer auto-restarts. (log attached). The larger the size and samples the renders are, the sooner it will crash after a few frames. Might be memory related? This project is setup to be 4k pre-rendered 360 VR content. So my camera is using the octane panoramic lens. Using path-tracing with conservative settings, nothing fancy at this stage of development. Mainly rendering at 2000x1000 for quicker playtesting. Smaller the render, the more frames it outputs... but always crashes after about 200-700 frames in.
My current hardware setup...
Windows 7 pro
Cards: Three gtx 1080s in my tower; and two 980ti on an amfeltec open air frame connected via host card.
Memory: 8gb vram on 1080s but i think it is only using 6gb from the 980s.
Driver: 372.90
Octane c4d plugin: 3.03.3-R1
Host App: Cinema 4D R17.053
Notes/Questions:
We are using active booleans in c4d. I was thinking that maybe Octane doesn't like booles?
This is pretty urgent since we have not had any problems until just recently (1 year Octane user) and are due to present a pre-viz to client very soon. Any advice on what to try out on our end in the meantime would be much appreciated.
Thanks!
Alex
I am getting constant crashes in either the LV or PV. If I am in the LV I get a red error message. If rendering to PV, the screen freezes and computer auto-restarts. (log attached). The larger the size and samples the renders are, the sooner it will crash after a few frames. Might be memory related? This project is setup to be 4k pre-rendered 360 VR content. So my camera is using the octane panoramic lens. Using path-tracing with conservative settings, nothing fancy at this stage of development. Mainly rendering at 2000x1000 for quicker playtesting. Smaller the render, the more frames it outputs... but always crashes after about 200-700 frames in.
My current hardware setup...
Windows 7 pro
Cards: Three gtx 1080s in my tower; and two 980ti on an amfeltec open air frame connected via host card.
Memory: 8gb vram on 1080s but i think it is only using 6gb from the 980s.
Driver: 372.90
Octane c4d plugin: 3.03.3-R1
Host App: Cinema 4D R17.053
Notes/Questions:
We are using active booleans in c4d. I was thinking that maybe Octane doesn't like booles?
This is pretty urgent since we have not had any problems until just recently (1 year Octane user) and are due to present a pre-viz to client very soon. Any advice on what to try out on our end in the meantime would be much appreciated.
Thanks!
Alex