RenderQueue/BatchRender outside standalone (?)
Posted: Thu Oct 13, 2016 8:51 am
Hi,
This subject might be posted in another thread already? If so, please do post link to that thread
It would be awsome to have a Batchrender outside the OR standalone (and plugins).. It would be working like this:
- save rendertargets (or complete publishmaps (like possible in ArchiCAD plugin) with multi views/rendertargets) to the 'Renderqueue' (RQ) from one OR (or plugin) session,
- save rendertargets to RQ from other session(s)
- open software window (outside standalone) with Renderqueue where the saved rendertargets are showed
- choose which rendertargets to render (locally, slaves or cloudrender and save)
(- more features would be an extra, like editing saved rendertargets settings, i.e. resolution)
According to face_off (plugin developer):
"This would probably be all do-able using the new Octane Standalone Module SDK (but would require a developer who knows C++)."
To Otoy development,
Is such feature on your radar?
To a developer who knows C++,
Please make our renderlives even better
Cheers,
This subject might be posted in another thread already? If so, please do post link to that thread
It would be awsome to have a Batchrender outside the OR standalone (and plugins).. It would be working like this:
- save rendertargets (or complete publishmaps (like possible in ArchiCAD plugin) with multi views/rendertargets) to the 'Renderqueue' (RQ) from one OR (or plugin) session,
- save rendertargets to RQ from other session(s)
- open software window (outside standalone) with Renderqueue where the saved rendertargets are showed
- choose which rendertargets to render (locally, slaves or cloudrender and save)
(- more features would be an extra, like editing saved rendertargets settings, i.e. resolution)
According to face_off (plugin developer):
"This would probably be all do-able using the new Octane Standalone Module SDK (but would require a developer who knows C++)."
To Otoy development,
Is such feature on your radar?
To a developer who knows C++,
Please make our renderlives even better
Cheers,