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ZDepth Pass & NukeX
Posted: Mon Oct 10, 2016 9:25 pm
by Blmrs
Hi All,
Anyone have a good workflow for generating a usable (aliased) depth pass from C4D for use in NukeX?
Having no luck with the info pass settings and I'm hoping it something simple I'm missing.
Thanks!
O.
Re: ZDepth Pass & NukeX
Posted: Tue Oct 11, 2016 8:01 pm
by mojave
There's been a conversation about this already and it's in our to-do list to make not just this but other info passes anti-aliased. Please check here for more information:
viewtopic.php?f=30&t=55763
Re: ZDepth Pass & NukeX
Posted: Tue Oct 11, 2016 8:56 pm
by Blmrs
Thanks for the link, Mojave.
Do you mean aliased? Cause the problem now is the anti-aliasing.
O.
Re: ZDepth Pass & NukeX
Posted: Tue Oct 11, 2016 9:05 pm
by mojave
Yes, that's it. Sorry for the confusion

Re: ZDepth Pass & NukeX
Posted: Sat Oct 15, 2016 8:05 pm
by Blmrs
Is there any timeline on this update? Octane is pretty much a non-option in my production workflow without a fix for this. Which sucks cause I'm really enjoying what it's capable of.
Thanks,
O.