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				ORBX Import
				Posted: Mon Oct 10, 2016 8:00 pm
				by pegot
				Is ORBX import from SA a feature that is planned for the v3 Blender plugin?
			 
			
					
				Re: ORBX Import
				Posted: Tue Oct 18, 2016 8:14 am
				by matrix2012
				+1
			 
			
					
				Re: ORBX Import
				Posted: Sat Apr 29, 2017 10:41 pm
				by kaskudo
				+1
Otoy not read this posts
			 
			
					
				Re: ORBX Import
				Posted: Sun Apr 30, 2017 12:26 am
				by Goldorak
				See the thread on 3.07 - we are working on SA UX in plugin to better support ORBX import in all plugins.
			 
			
					
				Re: ORBX Import
				Posted: Sun Apr 30, 2017 9:58 am
				by pegot
				Goldorak wrote:See the thread on 3.07 - we are working on SA UX in plugin to better support ORBX import in all plugins.
This is very welcomed news!  Didn't find that thread right away - it is in the Maya forum.  For anyone else looking, see below:
viewtopic.php?f=109&t=60846&hilit=orbx+3.07&start=10
Does this mean that features which don't have easy correlation between the plug-in and SA can now be made to work?  For instance:  In  Blender animating between two mix textures failed to carry over to SA in ORBX (this was back in v2 - have not tested that in v3 yet).
More recently, I did a simple daylight animation in Blender which did not export to SA in the ORBX (see below - post that was never answered).
viewtopic.php?f=32&t=60208 
			
					
				Re: ORBX Import
				Posted: Fri Sep 15, 2017 8:58 pm
				by pegot
				Can devs please provide update on ORBX import to Blender.  Will this be included in next release?  if not, when?