Page 1 of 1
"Octane: generate material" being slow
Posted: Sun Oct 09, 2016 6:38 pm
Hi
I'm getting a lot of beachballing slow-downs because octane is constantly generating materials over and over again.
Even when I'm not rendering it does this, showing it in the process bar (image attached)
Why is it doing this? And is there a way to stop it or speed it up?
Thanks!
Re: "Octane: generate material" being slow
Posted: Sun Oct 09, 2016 6:56 pm
by aoktar
It's a process from material preview generations. What do you have so much expensive in your materials?
Re: "Octane: generate material" being slow
Posted: Sun Oct 09, 2016 7:22 pm
I have a few complex material node networks. Some are using a few 8K image textures.
Is there a way to disable these previews?
Re: "Octane: generate material" being slow
Posted: Sun Oct 09, 2016 7:43 pm
by aoktar
There are some option may help a bit. Better to disable octane for opengl. Also note that previews will work faster when you have scene sent to Live Viewer
Re: "Octane: generate material" being slow
Posted: Sun Oct 09, 2016 7:54 pm
This does the trick, although now it doesn't texture in viewport. But i can live with that. Rather have speed if I have to choose.
Thanks!
Re: "Octane: generate material" being slow
Posted: Sun Oct 09, 2016 8:24 pm
by aoktar
[email protected] wrote:This does the trick, although now it doesn't texture in viewport. But i can live with that. Rather have speed if I have to choose.
Thanks!
You can enable when you need. Also tif/etc.. are faster than PNGs. Additionally using c4d shaders are making slower that.
On latest version we have cpu preview rendering for some octane types and can be faster.
Re: "Octane: generate material" being slow
Posted: Sun Oct 09, 2016 10:17 pm
Ok thanks for the advice.
I've been using Jpegs to keep the size and load-time low.
Would TIFFs be better for octane than jpegs in this respect?