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Modo - Mblur with motion from Replicator Geo?

Posted: Wed Oct 05, 2016 3:09 am
by gridwarped
I've been playing with the demo OTOY Octane render recently. Figured I'd put my GTX Titan to use. I've run into a problem with motion blur not showing up. Any help or experience in the matter is appreciated...

My simple scene setup:
Replicator prototype is a mesh thats a sphere. It has a random displacement on it to make it oscillate. Point source is a Particle Sim that is using ground geo to emit bubbles upwards.
Motion blur is not showing in Octane render. I could be wrong but through my research it looks like Octane will do Camera motion (which shows up) and geo motion (which isnt showing up). Since geo is from a replicator, the object blur doesn't carry over into Octane. Is this correct? Is that why motion blur isnt showing up?

Does anyone know how I can get around this or if I might be overlooking something? Is there a way to completely bake everything coming out of the modo replicator (basically the entire sim) as a mesh sequence (fbx, abc or obj-sequence)?

Re: Modo - Mblur with motion from Replicator Geo?

Posted: Fri Oct 07, 2016 6:36 am
by face_off
Hi - the demo version of the plugin is a little behind the commercial version, so the setup of camera and object motion blur has changed slightly. Regardless, object motion blur for replicators and instances is not currently supported by the plugin - but I plan to add support for it in the next few months.

Paul

Re: Modo - Mblur with motion from Replicator Geo?

Posted: Sat Sep 15, 2018 10:08 am
by Hesekiel2517
Hey Paul,

is this implemented yet? Need some replicated particles with motion blur and can't get it to work.

Thank you in advance!

Re: Modo - Mblur with motion from Replicator Geo?

Posted: Sat Sep 15, 2018 11:47 am
by face_off
It is not implemented yet. You need to export to Octane Standalone (using octane.exportAnimation) to see motion blur on instances (and potentially particles - I haven't tested that).

Paul