Animation layers not work [SOLVED]
Posted: Tue Oct 04, 2016 6:35 am
Sorry for my bad English.
Dear Sirs,
We are the customers of your company. Unfortunately we have faced the problem with Octane for Maya. When we add the controllers into the Animation layer the following command is run:
select -r Character1_Ctrl_HipsEffector ;
animLayer -e -addSelectedObjects AnimLayer1;
// Adding the following Keying Group to the layer: Character1_FullBodyKG //
// The rotation accumulation mode was converted to by_Layer. //
It works correctly, the selected controller has been added to the chosen Animation layer.
When starting your Plugin, this procedure doesn’t work. The selected controller couldn’t be added to the layer, and the following message appears:
animLayer -e -addSelectedObjects AnimLayer1;
// Adding the following Keying Group to the layer: Character1_FullBodyKG //
// Error: line 0: Connection not made: 'Character1_Ctrl_HipsEffector.octMaterialR' -> 'AnimLayer1.dagSetMembers[-1]'. Source attribute must be readable. //
That is why we have no possibility to add new Animation Layer to the base Mocap animation, it makes our work difficult. We have tested Maya 2016, 2016.5 and 2017. We have used different versions of Octane 2.24.2 -7.24, 2.24.2 -7.14, 3.03.2 - 8.02(Windows version). Every time we did it, we were facing the described problem.
It would be helpful if you could solve this problem.
Dear Sirs,
We are the customers of your company. Unfortunately we have faced the problem with Octane for Maya. When we add the controllers into the Animation layer the following command is run:
select -r Character1_Ctrl_HipsEffector ;
animLayer -e -addSelectedObjects AnimLayer1;
// Adding the following Keying Group to the layer: Character1_FullBodyKG //
// The rotation accumulation mode was converted to by_Layer. //
It works correctly, the selected controller has been added to the chosen Animation layer.
When starting your Plugin, this procedure doesn’t work. The selected controller couldn’t be added to the layer, and the following message appears:
animLayer -e -addSelectedObjects AnimLayer1;
// Adding the following Keying Group to the layer: Character1_FullBodyKG //
// Error: line 0: Connection not made: 'Character1_Ctrl_HipsEffector.octMaterialR' -> 'AnimLayer1.dagSetMembers[-1]'. Source attribute must be readable. //
That is why we have no possibility to add new Animation Layer to the base Mocap animation, it makes our work difficult. We have tested Maya 2016, 2016.5 and 2017. We have used different versions of Octane 2.24.2 -7.24, 2.24.2 -7.14, 3.03.2 - 8.02(Windows version). Every time we did it, we were facing the described problem.
It would be helpful if you could solve this problem.