.duf data corrupted?
Posted: Wed Sep 28, 2016 10:40 pm
Hi, I have a scene with material set up, lately every time I open the scene the materials are not correctly assigned even though I have "load materials from .duf" checked. But no big deal, I just select all and "create new maeterials" -> from embedded data.
However now I open the scene and this option is greyed out. I still have some files of this scene where it is working, is there some way to transfer the .duf data? I am really not looking forward to linking 250 materials, especially with the history of my changes not saving...
edit: to maybe clarify, the materials are present but not linked to the objects.
edit2: Ok, I rechecked, the materials are not there.
However now I open the scene and this option is greyed out. I still have some files of this scene where it is working, is there some way to transfer the .duf data? I am really not looking forward to linking 250 materials, especially with the history of my changes not saving...
edit: to maybe clarify, the materials are present but not linked to the objects.
edit2: Ok, I rechecked, the materials are not there.