Light field rendering
Posted: Wed Sep 28, 2016 2:12 pm
Hello guys
I am considering the Otoy pipeline for implementing a VR stereo animation project. Have 3D animation all set up in Maya but want to render it in VR.
At SigGraph I was blown up by Otoy demo of running truck, and I understood that's because they are using light fields rather that traditional spherical or cubes projection.
I downloaded an OctaneRender demo version but did not find the lightfield rendering option. I understand that I need Samsung with VR Gear to watch that.
My question is: is there complete pipeline available of are some parts still experimental? Starting from rendering to the player/viewer? I need to do my project quickly, can render the VR clip in Maya but there must be a reason to use Octane! Please help me to clarify that.
1. Import maya project -> octane
2. Render into light field
3. Upload movie to Oculus store (or directly to my S-Gear?)
4. Play the movie, moving around within 1m cube, as advertized for ORBX player or whatever tool is needed...
I this correct, no gotchas?
I am considering the Otoy pipeline for implementing a VR stereo animation project. Have 3D animation all set up in Maya but want to render it in VR.
At SigGraph I was blown up by Otoy demo of running truck, and I understood that's because they are using light fields rather that traditional spherical or cubes projection.
I downloaded an OctaneRender demo version but did not find the lightfield rendering option. I understand that I need Samsung with VR Gear to watch that.
My question is: is there complete pipeline available of are some parts still experimental? Starting from rendering to the player/viewer? I need to do my project quickly, can render the VR clip in Maya but there must be a reason to use Octane! Please help me to clarify that.
1. Import maya project -> octane
2. Render into light field
3. Upload movie to Oculus store (or directly to my S-Gear?)
4. Play the movie, moving around within 1m cube, as advertized for ORBX player or whatever tool is needed...
I this correct, no gotchas?