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Octane 3.0 Displacement_Reptile_Study

Posted: Mon Sep 26, 2016 12:14 pm
by Lokken
Indian monitor Zbrush & octane standalone 3.0

Zremesher / Dynamesh / UVMaster and a little 3dsmax for the water. Then all maps exported into Octane 3.0, combining 3 HDRI maps and image emission from the background to spread a green tint on the lizards skin/scales. Render time with 2 x gtx 980 1hr 10 mins per light pass. Pathtracing 72k samples to remove any hot pixels without using the hotpixel removal tool to retain image sharpness. Texture polypainted in Zbrush. Background image purchased from textures.com then processed in CS6.

Hope you guys like :) Nice and quick ( ish ) from start to finihs took 5 days, could be quicker but was a learening curve too.
Monitor_COMP_02.jpg
Monitor_Left_Spot.jpg
Monitor_Right_Spot_.jpg
Monitor_WithBackground.jpg
Monitor_Beauty_COMP.jpg
Texture_Map_01_FLIP_Brwon.jpg

Re: Octane 3.0 Displacement_Reptile_Study

Posted: Thu Sep 29, 2016 1:36 am
by itsallgoode9
That displacement looks real nice! I feel like the dark value between the scales in the diffuse map could be toned down maybe? To me it's flattening out the displacement alot and making it feel more just like a phototexture (with backed lighting) in some places.

Re: Octane 3.0 Displacement_Reptile_Study

Posted: Fri Sep 30, 2016 7:00 am
by Terryvfx
wow :o amazing detail

Re: Octane 3.0 Displacement_Reptile_Study

Posted: Fri Sep 30, 2016 2:16 pm
by Lokken
itsallgoode9 wrote:That displacement looks real nice! I feel like the dark value between the scales in the diffuse map could be toned down maybe? To me it's flattening out the displacement alot and making it feel more just like a phototexture (with backed lighting) in some places.
Thankyou!

Thats a great observation, something i totally overlooked, i will give that a try, thanks for your feedback :)

Re: Octane 3.0 Displacement_Reptile_Study

Posted: Fri Sep 30, 2016 2:16 pm
by Lokken
Terryvfx wrote:wow :o amazing detail
Thankyou dude :D!!!

Re: Octane 3.0 Displacement_Reptile_Study

Posted: Tue Oct 04, 2016 6:12 am
by Michaelmong
amazing!

Re: Octane 3.0 Displacement_Reptile_Study

Posted: Tue Oct 04, 2016 11:03 pm
by pegot
itsallgoode9 wrote:...I feel like the dark value between the scales in the diffuse map could be toned down maybe? To me it's flattening out the displacement alot and making it feel more just like a phototexture (with backed lighting) in some places.
itsallgoode9, very intuitive of you! I was admiring the rendering but kept thinking something was just a tiny bit off. But I don't have the experience or vocabulary to pinpoint what was bugging me the way you seem to have zoomed in on it.

Would love to see this beautiful render improved even more if Lokken can work on what you suggested.

Re: Octane 3.0 Displacement_Reptile_Study

Posted: Fri Oct 07, 2016 2:21 pm
by Lokken
pegot wrote:
itsallgoode9 wrote:...I feel like the dark value between the scales in the diffuse map could be toned down maybe? To me it's flattening out the displacement alot and making it feel more just like a phototexture (with backed lighting) in some places.
itsallgoode9, very intuitive of you! I was admiring the rendering but kept thinking something was just a tiny bit off. But I don't have the experience or vocabulary to pinpoint what was bugging me the way you seem to have zoomed in on it.

Would love to see this beautiful render improved even more if Lokken can work on what you suggested.

Agreed, you guys are invaluable for noticing things like this.

Once my current project is completed i will revisit this and implement the above suggested changes, will post in a few days.

Thanks again gang!

Adam (Lokken)