Very high spec depthes for remove blacks in glasses/plastics
Posted: Sun Sep 25, 2016 11:28 am
Hi, guys. 
We require very high number of specular depthes for few ESPECIALLY glasses/transparent plastics types such as 3D star's glass... because I detect "blacks" in specular material.
Screenshots - examples: -Blacks detected at 24 specular depthes.
download/file.php?id=55898&mode=view
-No any blacks at 115 specular depthes.
NOTE: we need (very) high number of diffuse depthes for avoid caustics missed.
Do you remember this scene (example) by OctaneBench?
Do you like my "teach"?
We require very high number of specular depthes for few ESPECIALLY glasses/transparent plastics types such as 3D star's glass... because I detect "blacks" in specular material.
Screenshots - examples: -Blacks detected at 24 specular depthes.
download/file.php?id=55898&mode=view
-No any blacks at 115 specular depthes.
NOTE: we need (very) high number of diffuse depthes for avoid caustics missed.
Do you remember this scene (example) by OctaneBench?
Do you like my "teach"?