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Mograph Camera Shader

Posted: Thu Sep 22, 2016 5:14 pm
by obscura
Hello

I have a projectionmapping job, and I desperately need som help to route the output of a camera into a shader.
Normally in C4D you would use the Camera Shader for doing that, but it seems that it is not supported in Octane?
Maybe there's another way around this?
(I have attached a basic setup of what I want to achieve. Works in native C4D, but shader is black in Octane)

Regards, Lennart

Re: Mograph Camera Shader

Posted: Fri Sep 23, 2016 8:38 am
by fatfreemedia
I think Brasco has created a projection shader, can't seem to find it on the moslack though :/

Re: Mograph Camera Shader

Posted: Fri Sep 23, 2016 8:56 am
by bepeg4d
Hi obscura,
maybe I'm wrong, but I cannot see a way without rendering entirely the first camera, and then map the object in camera projection mode with the animation from the first camera :roll:
ciao beppe

Re: Mograph Camera Shader

Posted: Sat Oct 22, 2022 11:30 pm
by orionds
Hi! Did anyone ever find a solution for getting a live feed of a camera view into an Octane shader? I ran into a similar problem today and I tried all kinds of things in the Octane Node Editor - no luck. If anyone knew how to make an OSL script that would get this going, I'd very gladly pay a few hundred dollars for a solution. Since Bepe is doubtful, perhaps it can't happen. But I figured there might be an OSL based solution at this point. Thanks for reading. Cheers!