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OctaneVolume bug 3.03.4-4.20
Posted: Wed Sep 21, 2016 8:06 pm
by mikinik
viewtopic.php?f=81&t=55420 when it will be fixed? how long to wait? until next year?
haze wrote:We will be looking at this issue after volume exporting is fixed - thanks for your patience
this was fixed more than a month ago!
in 3.03.4-4.17 not work properly
after export from 3dsmax in Octane SA 3.03.4 its ok. all settings are the same. neither of which is not changed!
Re: OctaneVolume bug 3.03.4-4.17
Posted: Wed Sep 21, 2016 11:26 pm
by haze
Would you mind posting that scene for us to take a look? Thanks
Re: OctaneVolume bug 3.03.4-4.17
Posted: Thu Sep 22, 2016 1:28 am
by mikinik
Re: OctaneVolume bug 3.03.4-4.17
Posted: Fri Sep 23, 2016 3:17 am
by haze
Thanks mikinik, neonZorglub is now looking into this.
Re: OctaneVolume bug 3.03.4-4.17
Posted: Thu Sep 29, 2016 12:46 pm
by mikinik
haze, neonZorglub, you can give some response when it will be fixed, at least approximately? in the latest build 3.03.4.-4.22 as well does not work properly.
Re: OctaneVolume bug 3.03.4-4.20
Posted: Tue Nov 01, 2016 2:28 am
by neonZorglub
Hi mikinik,
The issue comes from the behavior of an empty channel ID; in stand alone, it will take the first valid channel, while in the max plugin, it seems to take the first specified in any other channel.
In your case, the VDB contains 2 channels, named "FireFuel" and "Smoke". The empty Absorption and Emission are set to "Smoke", because Scatter is set to "Smoke" ..
Until the fix in next release, the work around is to specify the correct channel ("FireFuel") in Absorption and Emission.
(you can see this channel name "FireFuel" in the stand alone, selecting the Volume, and "Edit settings for this volume" button..)
Thanks
Re: OctaneVolume bug 3.03.4-4.20
Posted: Tue Nov 01, 2016 2:43 am
by mikinik
Hi! Thank you for answer. I understand, now it works!)