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simple fluidsim
Posted: Fri Mar 04, 2011 9:33 am
by dave62
fluidsim made with blender 2.56
octanerender 2.43 pathtracing 512s/px
cant wait for more ram to simulate higher res -only 4gb atm
[vimeo]http://www.vimeo.com/20636516[/vimeo]
update:
[vimeo]http://www.vimeo.com/20782856[/vimeo]
Re: simple fluidsim
Posted: Fri Mar 04, 2011 1:22 pm
by RainerS
Awesome

I'm also currently making a couple of smaller animations with B 2.56 and going to make a short compilation soon.
Re: simple fluidsim
Posted: Tue Mar 08, 2011 11:54 am
by dave62
update: still struggling with scale and timing..
the water surface is nice (scale) but the drops are somehow much to big/ low res..
simulation time: 39hrs on Q6600/4gb finally crashed:( 230baked frames/res400/15gb mesh data at all)
hope the simulation speed could be increased in the future by some open cl integration in blender physics or just by some magic algorithm:)
Re: simple fluidsim
Posted: Tue Mar 08, 2011 7:43 pm
by yoyoz
I can smell you CPU burning from here
Nice job!