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OctaneRender™ 3.0 for LightWave™ - Production build 3.03.4.1

Posted: Tue Sep 20, 2016 8:52 am
by juanjgon
Hi! This is the latest production build of the OctaneRender™ 3.0 for LightWave™ plugin, available for Lightwave 10.1, 11.6 and 2015.3 Windows x64 and OSX.


Release 3.03.4.1
https://render.otoy.com/customerdownloa ... indows.zip
https://render.otoy.com/customerdownloa ... .1_OSX.zip

Release 3.03.4.1 DEMO VERSION
https://render.otoy.com/plugindownloads ... s_DEMO.zip
https://render.otoy.com/plugindownloads ... X_DEMO.zip

Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _4_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg


How to install the plugin
- (Only for Windows) Remove all the old Octane plugin files (octane.dll, octane.dat and the .p plugin file)
- (Only for Windows) Copy the octane.dll, tbb.dll and octane.dat files into you install Lightwave/bin directory. You must overwrite the LightWave tbb.dll file.
- Add the plugin to the Lightwave Layout.
- Install the custom menu bar to get access to the Octane features.

New features
A list of all the new features is provided here: viewtopic.php?f=33&t=51679
The plugin manual is going to be updated in the next weeks to cover most of the changes. https://docs.otoy.com/manuals/products/lightwave-3d/v3/


=============================================
RELEASE 3.03.4.1
=============================================

* PLUGIN BUGS FIXED:

- The Octane_lights are included in the baked textures while working with the baking camera. Fixed.
- Fixed some IPR navigation problems in the perspective mode.
- IPR zoom sensitivy adjusted for the orthographic camera.
- The beauty pass in the multi-layered EXR files now has the standard RGBA channel names.

* OCTANE BUGS FIXED:
- Fixed incorrect fallback to the primary environment when the visible environment is black.
- Fixed volume bounding box sometimes casting a shadow when using environment medium.
- Fixed occasional kernel hang during the displacement intersection test, usually resulting in the that the OS kills the graphics driver and lots of CUDA error messages are dumped to the log.
- Fixed infinite loop that sometimes occurs in scenes with lots of transparent surfaces.
- Fixed ray-sphere intersection for rays starting inside the sphere.
- Fixed occasional issue with PMC seeding resulting in inconsistent brightness in animations.
- Fixed incorrect weighting of render layer passes in areas where blurry/transparent objects of the active layer lie in front of the inactive layer (see viewtopic.php?f=30&t=55903 ).
- Fixed some baking artifacts caused by disagreement between geometric normals and smooth normals (see viewtopic.php?p=284803#p284803 ).
- Fixed the tangent normal pass, which was only displaying perturbations along the U axis.
- Fixed crash in deep pixel rendering when the film size is smaller than the maximum tile size (which is rounded up to a multiple of 4 in each dimension).
- Fixed incorrect size of temporary tone map result buffers. This should help with tone mapping renderings with huge resolution.
- Fixed swapped tone mapping behaviour when HDR image are saved via the viewport save drop-down.


Thanks,
-Juanjo

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.03.4.1

Posted: Tue Sep 20, 2016 12:34 pm
by FrankPooleFloating
Thank you J! Hopefully that does it for little bugs, and 3.1 dev releases will start coming!... Do you have any inside scoop Juanjo?

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.03.4.1

Posted: Tue Sep 20, 2016 12:36 pm
by juanjgon
FrankPooleFloating wrote:Thank you J! Hopefully that does it for little bugs, and 3.1 dev releases will start coming!... Do you have any inside scoop Juanjo?
Not yet, sorry ;)

-Juanjo

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.03.4.1

Posted: Tue Sep 20, 2016 7:55 pm
by EBD3D
Merci Juanjgon ;)

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.03.4.1

Posted: Wed Sep 21, 2016 4:38 am
by vipvip
thanks a lot

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.03.4.1

Posted: Fri Sep 23, 2016 12:34 pm
by BorderLine
Thanks !
I also want to say that I use more and more PMC engine with lots of fun and success.
Happy !

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.03.4.1

Posted: Sat Oct 15, 2016 8:59 pm
by Lewis
Hmm, Is this new FIX made it worse for Pascal GPUs ? Did Otoy determined that illegal memory error ?

I'm getting this all the time with 3.03.4.1 even after few seconds

00:00:23 (0023.46) * OCTANE API MSG: CUDA error 700 on device 3: an illegal memory access was encountered
00:00:23 (0023.46) * OCTANE API MSG: CUDA error 700 on device 3: an illegal memory access was encountered -> failed to bind device to current thread
00:00:23 (0023.46) * OCTANE API MSG: device 3: failed to initialize resources
00:00:23 (0023.46) * OCTANE API MSG: device 3: failed to recover - giving up and switching device to failed
00:00:23 (0023.46) |
00:00:23 (0023.46) | ++++++++++++++++++++++++++
00:00:23 (0023.46) | +++ IPR RENDER FAILURE +++ processing the failure callback
00:00:23 (0023.46) | ++++++++++++++++++++++++++
00:00:23 (0023.46) |
00:00:23 (0023.46) | IPR: reset image callback
00:00:23 (0023.46) | IPR: wait for the getPreviewImage function
00:00:23 (0023.47) * OCTANE API MSG: CUDA error 700 on device 1: an illegal memory access was encountered
00:00:23 (0023.47) * OCTANE API MSG: CUDA error 700 on device 1: an illegal memory access was encountered -> failed to bind device to current thread
00:00:23 (0023.47) * OCTANE API MSG: device 1: failed to initialize resources
00:00:23 (0023.47) * OCTANE API MSG: device 1: failed to recover - giving up and switching device to failed
00:00:23 (0023.56) | IPR: free the OpenGL buffers
00:00:23 (0023.56) | IPR: rendering done

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.03.4.1

Posted: Sat Oct 22, 2016 12:39 pm
by FrankPooleFloating
Juanjo, do you have an ETA on 3.04? I figured it would be this week, since it usually takes you a couple days after getting a build... I see Houdini got theirs. :cry:

Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.03.4.1

Posted: Sat Oct 22, 2016 4:39 pm
by juanjgon
FrankPooleFloating wrote:Juanjo, do you have an ETA on 3.04? I figured it would be this week, since it usually takes you a couple days after getting a build... I see Houdini got theirs. :cry:
I'll release the new build along next week. I am working on it ;)

Thanks,
-Juanjo