Take system - objects on/off not working
Posted: Fri Sep 16, 2016 12:35 am
Hi
Is there a bug with Octane and the take system when using takes for more than just render settings?
Tried a search here and came up empty.
I am using takes to set different objects on/off to render on top of the base scene, essentially creating different shots in the same environ. Would prefer to keep this in one project file.
However Octane is only rendering the shot/takes using the object settings from the base/parent take. Render settings/camera settings apply. But not object visibility.
When using the hardware/software renderers to generate playblasts for offline, all visibility settings are respected, and the different objects are rendered per take, which leads me to believe this is an Octane thing...?
Objects don't have tags but then they also don't animate so didn't think this was necessary.
Cheers
MacOS 10.10.5 / nMP / C4D R17 / Octane V3.03.2-R2 / GTX980Ti
Is there a bug with Octane and the take system when using takes for more than just render settings?
Tried a search here and came up empty.
I am using takes to set different objects on/off to render on top of the base scene, essentially creating different shots in the same environ. Would prefer to keep this in one project file.
However Octane is only rendering the shot/takes using the object settings from the base/parent take. Render settings/camera settings apply. But not object visibility.
When using the hardware/software renderers to generate playblasts for offline, all visibility settings are respected, and the different objects are rendered per take, which leads me to believe this is an Octane thing...?
Objects don't have tags but then they also don't animate so didn't think this was necessary.
Cheers
MacOS 10.10.5 / nMP / C4D R17 / Octane V3.03.2-R2 / GTX980Ti