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Issue with camera exposure
Posted: Wed Sep 14, 2016 2:26 pm
by ac3dartist
Hi guys, I have an annoying issue with exposure value, in my scene there are 5 different octane camera object, everytime i save the max file, the exposure value in camera object change automatically from 1 to 0,001.
Someone had my same problem?
I use max 2016 with octane plugin 3.02 3.17
AC
Re: Issue with camera exposure
Posted: Thu Sep 15, 2016 1:46 am
by azen
I have been unable to replicate your issue. I am testing on the same setup - setting up multiple cameras in 3ds Max 2016. Is there anything else you have in place in your scene? Perhaps there is some MAXScript stuff you have that could be auto-setting values on your cameras?
Any further information would be appreciated.
Re: Issue with camera exposure
Posted: Thu Sep 15, 2016 1:58 am
by JimStar
Please see here:
OctaneRender® for 3ds max® v3.03.2 - 4.14 [OBSOLETE]
JimStar wrote:Fixed fluctuating bug: camera exposure got changed in some special cases after opening the saved scene (e.g. if FStop was not 2.8).
Re: Issue with camera exposure
Posted: Thu Sep 15, 2016 9:30 am
by ac3dartist
I installed the 4.17 and now it works, no other bug fund. thanks