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Give motion blur vector to mesh (instancing) object

Posted: Thu Sep 08, 2016 11:17 pm
by Phantom107
Hey,

Is there any way to give a motion vector to mesh objects in Octane? I do archviz but I doing people in it is very annoying and impossible to get right... I know Octane can do motion blur for animations, but is there a way to force this motion vector on objects? That would be cool, then I can make people and cars appear like they move in still images.

If this becomes possible, I'll also support it in Phantom Scatter

Re: Give motion blur vector to mesh (instancing) object

Posted: Thu Sep 08, 2016 11:31 pm
by face_off
Guus, if you check out the LUA browser in Octane Standalone, you can see NT_GEO_MESH has motion vectors for vertices (for vertex motion blur). If want object motion blur, the NT_GEO_PLACEMENT and NT_GEO_SCATTER transforms will accept an array representing the transform at a given time.

Paul

Re: Give motion blur vector to mesh (instancing) object

Posted: Sat Sep 10, 2016 12:15 am
by Phantom107
Hmmm that's no good... I need it to be in the form of a setting in a node, otherwise there is no way to automate anything! (For example in Phantom Scatter I retrieve the orientation a PER-TRI triangle is pointing, then I could use that vector as the motion, would be great for cars)