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Xparticles Collect Time

Posted: Thu Sep 08, 2016 5:38 pm
by sekani20
Is there a way to get around the long collect times Xparticles have when you are using a high number of particles.

The Log just hangs on this;
Export materials time= 96.852 ms
*** Calculating motion blur on frame:59


Thanks

Re: Xparticles Collect Time

Posted: Thu Sep 08, 2016 7:14 pm
by aoktar
How many particles? Do you use particle engine?
Workaround: Disable mblur or decrease part count. Use caching.

Re: Xparticles Collect Time

Posted: Fri Sep 09, 2016 4:32 pm
by sekani20
Thanks aoktar,

I've been disabling the motion blur in the tag but this doesn't do much. Is there a way to disable it for the overall scene.

Thanks

Re: Xparticles Collect Time

Posted: Wed Feb 22, 2017 8:10 am
by rleuchovius
I have noticed that with motion blur, around 100 000 particles works fine with low collect time. But at 200 000 the collect time really goes up.
Does anyone know if it's possible at all to render, say, 500 000 particles with motion blur? I tried, but aborted after around 15 min collect time.

My test scene is just a basic emitter with spheres enabled in the octane object tag, feeding a sphere object.