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Connect/Boole
Posted: Thu Sep 08, 2016 9:37 am
by danez85
Hi there does anyone know why is this happening?
Re: Connect/Boole
Posted: Thu Sep 08, 2016 10:11 am
by aoktar
Can i get the object?
Re: Connect/Boole
Posted: Thu Sep 08, 2016 10:48 am
by danez85
Sure, here is the file
Re: Connect/Boole
Posted: Thu Sep 08, 2016 11:04 am
by aoktar
WOW!!! That's not a best structure of objects for Octane. See picture.
This is exported Octane scene graph when you use connect. One big mesh at end which contains mesh data for all objects.
There can be a bug to find material assignment but i couldn't advice to use it like that.
Re: Connect/Boole
Posted: Thu Sep 08, 2016 11:53 am
by danez85
ok, so the best way to work would be to convert everything to polygons?
Could we file the possible bug to get it resolved in the next update?
And looking at something else. Why does this happen?
How do i make my specular material see throw?
Re: Connect/Boole
Posted: Thu Sep 08, 2016 11:55 am
by aoktar
No. I mean that don't use CONNECT for this setup. Is it all static objects under connect? Could you get how we export data in case?
Our plugin is different other renderers in scene handling i assume. It can update just one mesh in renderer. In case you are causing to generate a very big mesh at end.
Re: Connect/Boole
Posted: Thu Sep 08, 2016 12:20 pm
by danez85
Yeah, everything is static. Static parametric objects. And, some are polygons.
What do you mean "Could you get how we export data in case?" What data would I need to export?
Now, CONNECT is really handy to combine meshes and deform geometry. I guess I wont be using it in this way until we find a solution. Its a bid disappointing since CONNECT is usually used to solve problems and not the opposite.
In the other hand, boole does show similar result. Once is on. all my SSS materials or blackbody emission materials go off.
And as far as the specular material and the yellow pipes. I still dont understand why it doesent show the yellow pipes inside the transparent pipes. This only happens in this scene. If I tested in a new scene it works as expected.
Re: Connect/Boole
Posted: Thu Sep 08, 2016 12:28 pm
by aoktar
danez85 wrote:What do you mean "Could you get how we export data in case?" What data would I need to export?
Now, CONNECT is really handy to combine meshes and deform geometry. I guess I wont be using it in this way until we find a solution. Its a bid disappointing since CONNECT is usually used to solve problems and not the opposite.
In the other hand, boole does show similar result. Once is on. all my SSS materials or blackbody emission materials go off.
And as far as the specular material and the yellow pipes. I still dont understand why it doesent show the yellow pipes inside the transparent pipes. This only happens in this scene. If I tested in a new scene it works as expected.
You need to know how plugin works. It's generating a Octane scene. It convert all C4D content to a Octane SceneGraph. Convert all movable meshes to individual nodes. And this provide instant access to per nodes. When you use connect, it CONNECT all objects and makes just ONE MESH. Also this can cause different results for displacemen/emissions. See my picture and this bottom diagram in link:
https://docs.otoy.com/#60Animation%20rendering
At the end what i mean. Handling and creating the Octane data is very complicated for us against a traditional renderer. I hope this makes some sense.