C4D stages and Octane
Posted: Wed Sep 07, 2016 11:21 pm
Hi,
So I am working with a scene that has a stage system allowing me to have multiple camera angles changes without rendering multiple sequences.
When I render as hardware as a test to see how the sequence looks, the cuts are fine. Although, when switching over to octane for the final render I get some bizarre camera misplacements on certain frames around my stage keyframes.
I was questioning whether this had to do with the motion blur or not, so I tried turning off camera motion blur and only keeping object and vertex (considering my cameras are static anyways) but these weird frames still appear.
Any help or recommendations would be appreciated.
Win 8.1 64 | Geforce GTX980 Ti | i7-4790 | 16GB
So I am working with a scene that has a stage system allowing me to have multiple camera angles changes without rendering multiple sequences.
When I render as hardware as a test to see how the sequence looks, the cuts are fine. Although, when switching over to octane for the final render I get some bizarre camera misplacements on certain frames around my stage keyframes.
I was questioning whether this had to do with the motion blur or not, so I tried turning off camera motion blur and only keeping object and vertex (considering my cameras are static anyways) but these weird frames still appear.
Any help or recommendations would be appreciated.
Win 8.1 64 | Geforce GTX980 Ti | i7-4790 | 16GB