RealFlow Mesh Loader Object (RFMeshLoader) geometry issues -
Posted: Tue Sep 06, 2016 6:27 am
Hi.
I'm facing 2 issues when trying to render RealFlowMeshLoader Objects on 3dsmax with Octane 3.x.
(RealFlow Meshloader Object - RFMeshLoader - is a plugin from RealFlow that loads geometry from a series of Mesh*.bin files created with the RealFlow standalone software. )
1. when rendering a sequence of images with Octane 3.x, the first rendered image loads the corresponding Mesh__.bin geometry file, but the geometry is not updated when rendering the other images.
2. While meshes inside the RealFlow bin files contains motion blur (per polygon speed) information, Octane 3.0 for Max doesn't render any motion blur.
--> Sequence image rendering and motionblur on RFMeshLoader objects are OK with the defult scanline 3ds Max renderer.
--> Same issue whatever the 3ds Max version (2014/2015/2016) and whatever the Octane 3.x for max plugin (from stable to last test version).
The weird part :
I was recording what should have been a "short video" to show those bugs, and I switched from Octane render to scanline render, then back to Octane... and suddenly : sequence rendering and motion blur were working with Octane. So I restarted 3ds max , did the same Octane test / switched to scanline / back to Octane , enabled /disabled / enabled motion blur on the renders engines and object attributes and it started to work again !
You can see all I did on the video, https://vimeo.com/181464947 .
The video is a little long (18min) , but I thought it was better to keep everything I did to better understand the origines of those bugs.
I'm running Octane 3.x, windows 10, 3ds max 2014/2015/2016 , 2 x nvidia 980ti 6G ram, PC : i7 3930k with 32 GB ram.
(do I need to tell that all softwares are genuine ? yes I need !)
Thank you to all the Otoy team that brings this beautiful piece of software.
Carlos Matias
I'm facing 2 issues when trying to render RealFlowMeshLoader Objects on 3dsmax with Octane 3.x.
(RealFlow Meshloader Object - RFMeshLoader - is a plugin from RealFlow that loads geometry from a series of Mesh*.bin files created with the RealFlow standalone software. )
1. when rendering a sequence of images with Octane 3.x, the first rendered image loads the corresponding Mesh__.bin geometry file, but the geometry is not updated when rendering the other images.
2. While meshes inside the RealFlow bin files contains motion blur (per polygon speed) information, Octane 3.0 for Max doesn't render any motion blur.
--> Sequence image rendering and motionblur on RFMeshLoader objects are OK with the defult scanline 3ds Max renderer.
--> Same issue whatever the 3ds Max version (2014/2015/2016) and whatever the Octane 3.x for max plugin (from stable to last test version).
The weird part :
I was recording what should have been a "short video" to show those bugs, and I switched from Octane render to scanline render, then back to Octane... and suddenly : sequence rendering and motion blur were working with Octane. So I restarted 3ds max , did the same Octane test / switched to scanline / back to Octane , enabled /disabled / enabled motion blur on the renders engines and object attributes and it started to work again !
You can see all I did on the video, https://vimeo.com/181464947 .
The video is a little long (18min) , but I thought it was better to keep everything I did to better understand the origines of those bugs.
I'm running Octane 3.x, windows 10, 3ds max 2014/2015/2016 , 2 x nvidia 980ti 6G ram, PC : i7 3930k with 32 GB ram.
(do I need to tell that all softwares are genuine ? yes I need !)
Thank you to all the Otoy team that brings this beautiful piece of software.
Carlos Matias