No Anisotropy? No texture interpolation settings???
Posted: Mon Sep 05, 2016 11:49 am
Hi all,
I am a new user of octane but previously used corona and Maxwell.
I am trying to create a brushed metal effect, both linear and radial.
I was very disappointed to see the lack of anisostropy... I have read other posts on this forum about anisotropy and people haves uggested instead using very high res texture maps.
I have a series of ultra high res brush and radial textures (24,000 x 24,000 px), but having tried these in octane this is where I meet problem number 2!
I can't find anywhere to change the bitmap interpolation, the brush textures look like they have been laminated when rendered in octane! in 3dsmax, the bitmaps have a blur option to edit the filtering, this is necessary to create the crisp textures needed for a proper anisotropic effect.
Please someone tell me there is an option for this or a workaround!
Thanks
I am a new user of octane but previously used corona and Maxwell.
I am trying to create a brushed metal effect, both linear and radial.
I was very disappointed to see the lack of anisostropy... I have read other posts on this forum about anisotropy and people haves uggested instead using very high res texture maps.
I have a series of ultra high res brush and radial textures (24,000 x 24,000 px), but having tried these in octane this is where I meet problem number 2!
I can't find anywhere to change the bitmap interpolation, the brush textures look like they have been laminated when rendered in octane! in 3dsmax, the bitmaps have a blur option to edit the filtering, this is necessary to create the crisp textures needed for a proper anisotropic effect.
Please someone tell me there is an option for this or a workaround!
Thanks