Page 1 of 1

Rendering: Black/White strip on Texture

Posted: Sun Sep 04, 2016 9:53 pm
by linkindark6022
I don't know why those textures are black and white, and others normal. (see Attachment)
If you can help me, I shall be grateful.

Thank's,

Gianni :)

Re: Rendering: Black/White strip on Texture

Posted: Sun Sep 04, 2016 10:54 pm
by whersmy
did you assign them any material? can you adjust the ray epsilon parameter and see what happens?

Re: Rendering: Black/White strip on Texture

Posted: Mon Sep 05, 2016 1:31 am
by linkindark6022
Thank you,

before I have done material and now change Ray Epsilon.. But nothing.

for some faces it worked but most remained white and black.

It' s so complicated... I used octane for 2 years and never encountered this problem.

Re: Rendering: Black/White strip on Texture

Posted: Mon Sep 05, 2016 1:32 am
by face_off
Make sure you have all the geometry UV mapped (use the InfoChannel Kernel->Type=Texture Coordinates).

Paul

Re: Rendering: Black/White strip on Texture

Posted: Mon Sep 05, 2016 2:36 am
by linkindark6022
Thank you Paul, i dont know why, but i solved.


I moved into origin of model the objects, because before they were far from ' origin.

Thanks again guys