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Displacement different in liveviewer and render

Posted: Fri Sep 02, 2016 3:10 pm
by mrom
Hello,

I know there must be an easy solution and I've overlooking something (I think I've read it here), but what again could cause the displacement to be different in LV and render?
Thanks!

Edit: that's one of the questions you read and think: it could be everything. Can't post a scene sadly.

Re: Displacement different in liveviewer and render

Posted: Fri Sep 02, 2016 3:21 pm
by aoktar
Build a test scene from zero. And check your material and objects by copy/paste.

Re: Displacement different in liveviewer and render

Posted: Fri Sep 02, 2016 3:27 pm
by mrom
Look mom, I'm an idiot!

How do I delete this thread :)

edit: copying the scene into a new file did the trick

edit: came back.
works in R16 as planned, doesn't in R17. I'm gonna send you a PM, aoktar, if I may..

Re: Displacement different in liveviewer and render

Posted: Fri Sep 02, 2016 6:50 pm
by aoktar
I'm posting answer to help someone who may have same issue.
Add an object tag to this object. It has scale = 0.48. sending this object to PV without being movable will cause to loose this scaling effect. Objects are movable by default in LV. And static vs. movable will end up with this different.

I've registered the objects with displacement as movable for "auto detect" option. Will be on next build.