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Baking out displaced textures
Posted: Thu Sep 01, 2016 10:05 pm
by Raymundo302
I am making this VR environment and I am trying to bake out the rendered texture map. The displacement map is based off an Image and it looks good in the thin lens rendering, but when I try to bake the texture out it has all these black triangle. They only come out when I toggle the displacement map. Is their a way around this or is this still being developed? I know with 1080's the support is still in it's infancy.
Re: Baking out displaced textures
Posted: Fri Sep 02, 2016 12:28 am
by face_off
I am making this VR environment and I am trying to bake out the rendered texture map. The displacement map is based off an Image and it looks good in the thin lens rendering, but when I try to bake the texture out it has all these black triangle. They only come out when I toggle the displacement map. Is their a way around this or is this still being developed? I know with 1080's the support is still in it's infancy.
This is not a 1080 issue. Is it possible the black artifacts are due to the displacement hiding part of the geometry from the camera? Regardless, it sounds like a general Octane issue rather than a plugin issue, so may I suggest posting relevant screenshots (of the thinlens and baking camera renders) to the Octane Standalone 3.03.3 thread where the Octane devs will see it.
Paul