Michell Gyrodec
Posted: Thu Sep 01, 2016 1:19 pm
Hey all.
Latest study, Michell Gyrdodec standalone and in a interior scene.
Standalone renders : 3 octane lights ( as planes ) Direct lighting set to diffuse, Diffuse depth 6, 12k samples, render time 34 minutes, all materials originate in Live DB with some very subtle tweaking so thanks Octane community for the great materials! Linear camera response, no post processing or photoshop work.
Interior scene Renders : HDRI Enviroment texture ( purchased from CGSkies the 12k ones ) tweaked gamma and power output, Direct ligthing set to diffuse, diffuse depth 7, Linear response with a second Agfachrome overlay to bring through some yellow touches, Live DB materials: the leather material made me unwrap the leather chair in headus UV to really take advantage of the material. Render time @ 32000 samples : 1hr 42 minutes, this was to remove all grain, the image looked very clean @ 1 hr 15 but i whacked on another 6000 samples to do a super clean up. Very little photoshop work has been applied.
Im still relatively new to rendering and would like to ask you guys if you think there is room for improvement on these images and any techniques you wouldnt mind sharing, i have read 3 books about MentalRay and Vray but they only ever seem to go so far. I really appreciate you guys taking the time to look at my work and thankyou once again Otoy for a superb software!!
System specs : Asus X99 workstation board / Intel Haswell Hex 5960k with H100i cooler / 32 GB corsair dominator platinum / 1200k corsair platinum PSU / 2 x 980 GTX Vanilla / 1x GTX960 Extreme / 3 x Crucial solid state / NZXT phantom 820 Case / Win 7 Ultimate
[email protected] / [email protected]
Latest study, Michell Gyrdodec standalone and in a interior scene.
Standalone renders : 3 octane lights ( as planes ) Direct lighting set to diffuse, Diffuse depth 6, 12k samples, render time 34 minutes, all materials originate in Live DB with some very subtle tweaking so thanks Octane community for the great materials! Linear camera response, no post processing or photoshop work.
Interior scene Renders : HDRI Enviroment texture ( purchased from CGSkies the 12k ones ) tweaked gamma and power output, Direct ligthing set to diffuse, diffuse depth 7, Linear response with a second Agfachrome overlay to bring through some yellow touches, Live DB materials: the leather material made me unwrap the leather chair in headus UV to really take advantage of the material. Render time @ 32000 samples : 1hr 42 minutes, this was to remove all grain, the image looked very clean @ 1 hr 15 but i whacked on another 6000 samples to do a super clean up. Very little photoshop work has been applied.
Im still relatively new to rendering and would like to ask you guys if you think there is room for improvement on these images and any techniques you wouldnt mind sharing, i have read 3 books about MentalRay and Vray but they only ever seem to go so far. I really appreciate you guys taking the time to look at my work and thankyou once again Otoy for a superb software!!
System specs : Asus X99 workstation board / Intel Haswell Hex 5960k with H100i cooler / 32 GB corsair dominator platinum / 1200k corsair platinum PSU / 2 x 980 GTX Vanilla / 1x GTX960 Extreme / 3 x Crucial solid state / NZXT phantom 820 Case / Win 7 Ultimate
[email protected] / [email protected]