Camera Project Procedural Texture
Posted: Fri Aug 26, 2016 9:31 pm
Is it possible to camera project a gradient/grid/procedural texture over other textures?
I can camera project an image texture and plug this into the amount value of a mix texture. But can't seem to find a way to camera project a gradient or other procedural texture in the same way? The procedural texture is always mapped to the objects UVs as per the texture tag, I can change the object texture tag to camera projected but then the textures I am projecting onto aren't UV Mapped.
So I guess a dream solution would be to mix between two textures with different mappings, like stacked textures.
Hope this makes sense and any help would be greatly appreciated.
I can camera project an image texture and plug this into the amount value of a mix texture. But can't seem to find a way to camera project a gradient or other procedural texture in the same way? The procedural texture is always mapped to the objects UVs as per the texture tag, I can change the object texture tag to camera projected but then the textures I am projecting onto aren't UV Mapped.
So I guess a dream solution would be to mix between two textures with different mappings, like stacked textures.
Hope this makes sense and any help would be greatly appreciated.