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Camera Project Procedural Texture

Posted: Fri Aug 26, 2016 9:31 pm
by andyoveroctane
Is it possible to camera project a gradient/grid/procedural texture over other textures?

I can camera project an image texture and plug this into the amount value of a mix texture. But can't seem to find a way to camera project a gradient or other procedural texture in the same way? The procedural texture is always mapped to the objects UVs as per the texture tag, I can change the object texture tag to camera projected but then the textures I am projecting onto aren't UV Mapped.

So I guess a dream solution would be to mix between two textures with different mappings, like stacked textures.

Hope this makes sense and any help would be greatly appreciated.

Re: Camera Project Procedural Texture

Posted: Fri Aug 26, 2016 10:25 pm
by aoktar
Of course. Every octane texture has transform and projection connections. Spend some time to investigate these. If you are meaning c4d procedurals, you missed the how they works. They are not working as real procedurals. Check shader to texture feature of plugin.