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NT_TEX_IMAGE needs string path parameter to texture!
Posted: Fri Aug 26, 2016 5:27 pm
by Evgen
Hello.
It is so sad that impossible to make parameter for texture file path from Texture image RGB node.
More over, I cant use $F expression inside octane shading network
so animated textures is impossible to use in houdini with octane at all.
Please fix it
Thanks
Re: NT_TEX_IMAGE needs string path parameter to texture!
Posted: Fri Aug 26, 2016 8:38 pm
by juanjgon
Are you sure that the expressions don't work in the texture file name? I am testing some animated textures here with $F and all works fine so far. If you are rendering in "update" mode, you need to enable the "update materials" option.
I've checked the plugin code an in theory the expression system should work fine.
About the "Parameter" node, it is there only to make possible the parameters promotion feature. Currently it can't be used in a node tree. Why do you need to use this node?
Thanks,
-Juanjo
Re: NT_TEX_IMAGE needs string path parameter to texture!
Posted: Fri Aug 26, 2016 8:40 pm
by juanjgon
Yes, also the $HIP or other variables are working fine here of used in the file parameter.
-Juanjo
Re: NT_TEX_IMAGE needs string path parameter to texture!
Posted: Fri Aug 26, 2016 9:01 pm
by Evgen
juanjgon , I am sorry about it.
My mistake - I just used wrong expression. $F and should $F4.
Now its working ok.
About node - could you write about promotion a little bit more?
Maybe I just don't understand how to do this.
Re: NT_TEX_IMAGE needs string path parameter to texture!
Posted: Fri Aug 26, 2016 9:14 pm
by juanjgon
The parameters promotion makes possible "promote" a parameter from the VOP nodes to the vopnet (SHOP) level, as you can see in the attached images.
The "Parameter" node is hidden in the little short connection added to the node after promote a parameter.
-Juanjo