Displacement noise and polygon screw-up
Posted: Fri Aug 26, 2016 1:41 pm
Hi all!
Since this has happened regularly I've decided to post and ask for help! When I use displacements I often get ugly noise or other artefacts, like in the image below, around the dimples. The displacement map is perfect white around the dimples, mid level is at 1.0. Besides this noise that you still see, I also had MEGA-noise from what seemed like noisily intersecting geometry, from the plastic bottle through the printed sleeve material - which was at .1mm distance from the plastic. Without displacement it was okay, when adding displacement to the bottle it screwed up, even though under the sleeve displacement was white, and with mid level at 1.0 it should not have moved. Right?
Any ideas or remedies?
Since this has happened regularly I've decided to post and ask for help! When I use displacements I often get ugly noise or other artefacts, like in the image below, around the dimples. The displacement map is perfect white around the dimples, mid level is at 1.0. Besides this noise that you still see, I also had MEGA-noise from what seemed like noisily intersecting geometry, from the plastic bottle through the printed sleeve material - which was at .1mm distance from the plastic. Without displacement it was okay, when adding displacement to the bottle it screwed up, even though under the sleeve displacement was white, and with mid level at 1.0 it should not have moved. Right?
Any ideas or remedies?