Maya Alembic Export - Camera Workflow issues
Posted: Mon Aug 22, 2016 8:01 am
Hi Guys,
Just a note, we've been experiencing an issue when exporting animateded cameras from Maya (2015) to Octane Standalone 3.03.2.
We're rendering some pretty fluids, but because the Scene is so large (open landscape) it appears that the Alembic Exporter is baking in a non-infinite far clipping plane.
Changing the scale interp of the camera does increase the clipping plane but sends the transforms off into orbit.
Is there a way to expose the infinite clipping node of the camera? Alas only the near clip is exposed in the Maya plugin (using the v2 plugin)
Any tricks would be handy, otherwise I'll need to construct a 1/10th scale world to force it in.
Cheers,
Luke
Just a note, we've been experiencing an issue when exporting animateded cameras from Maya (2015) to Octane Standalone 3.03.2.
We're rendering some pretty fluids, but because the Scene is so large (open landscape) it appears that the Alembic Exporter is baking in a non-infinite far clipping plane.
Changing the scale interp of the camera does increase the clipping plane but sends the transforms off into orbit.
Is there a way to expose the infinite clipping node of the camera? Alas only the near clip is exposed in the Maya plugin (using the v2 plugin)
Any tricks would be handy, otherwise I'll need to construct a 1/10th scale world to force it in.
Cheers,
Luke