Otoy's unconventional rendering terms?
Posted: Thu Aug 18, 2016 7:36 pm
I've run into a couple head-scratcher words working with Octane.
Specular material = transparent/translucent material
Float image = Grayscale Image
What are some other frequently used... ::ahem:: "unconventional" terms does Octane use that I should be aware of?
Specular material = transparent/translucent material
Float image = Grayscale Image
What are some other frequently used... ::ahem:: "unconventional" terms does Octane use that I should be aware of?