Help with Displacment material
Posted: Thu Aug 18, 2016 7:55 am
I am new to Octane and kind of new too 3D infact so any help would be greatly apretiated.
I am having a particular problem with my textures. I have searched the forum and have tried some of the sugestions but can't seem to change my results.
I have a material that i add a displacement map to (4096 x 4096) this creates the leather grain which i am happy with.
I have a normals map (was a bump map previosly) also at 4096 x 4096 that i am using for foldes and creases for specific parts which are working great
but when i try combine the 2 this strange geometric pattern appears.
i have tried using a mix material but it gives the same results.
bit of perspective... I am texturing a leather couch that is UV maped. Each component has its own normals map, while the leather grain is a generic texture for the whole thing.
any suggestions would be greatly appretiated
I am running C4D 17 (updated) and the latest version of Octane.
I am having a particular problem with my textures. I have searched the forum and have tried some of the sugestions but can't seem to change my results.
I have a material that i add a displacement map to (4096 x 4096) this creates the leather grain which i am happy with.
I have a normals map (was a bump map previosly) also at 4096 x 4096 that i am using for foldes and creases for specific parts which are working great
but when i try combine the 2 this strange geometric pattern appears.
i have tried using a mix material but it gives the same results.
bit of perspective... I am texturing a leather couch that is UV maped. Each component has its own normals map, while the leather grain is a generic texture for the whole thing.
any suggestions would be greatly appretiated
I am running C4D 17 (updated) and the latest version of Octane.