More customizible AOVs
Posted: Wed Aug 17, 2016 3:32 pm
First thing I would like to have, is the possibility of 100% control over AOV names.
Something like this, where we can use c4d render variables and use custom frame number paddings:

Second thing would be implementation of propper multi-matte setup, in octane ObjectTag we can set the objectID, but it renders in multiple colors and is not very useful if you need more than 3 high quality masks from those colors.
Cool thing could be the same workflow like in vray and redshift, for masks in post production, where you can setup multi-matte AOV swith RGB channels and each channel assign
object id number, this can be used to get more that 3 masks as pure Red, Green, Blue channels.
Only thing is, for every next 3 ID numbers you have to create new AOV, but it is very useful, because it is much more managable.
Something like this, where we can use c4d render variables and use custom frame number paddings:

Second thing would be implementation of propper multi-matte setup, in octane ObjectTag we can set the objectID, but it renders in multiple colors and is not very useful if you need more than 3 high quality masks from those colors.
Cool thing could be the same workflow like in vray and redshift, for masks in post production, where you can setup multi-matte AOV swith RGB channels and each channel assign
object id number, this can be used to get more that 3 masks as pure Red, Green, Blue channels.
Only thing is, for every next 3 ID numbers you have to create new AOV, but it is very useful, because it is much more managable.