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Spline Rendering Gap

Posted: Thu Aug 11, 2016 10:59 am
by Seppo
Hi there,

I need to render some splines. Doing the usual workflow with octane object tag assigned and rendering as hair with texture emission enabled in the material.
Even though the spline is closed, there appears a gap. Any idea how to fix this?
Viewport
Viewport
Octane
Octane

Re: Spline Rendering Gap

Posted: Thu Aug 11, 2016 11:08 am
by aoktar
Don't use closed splines.

Re: Spline Rendering Gap

Posted: Thu Aug 11, 2016 11:11 am
by Seppo
Hehe! Okay! Thanks!

That means a lot of work with almost a hundred splines.
Figured out it works perfectly with a hair object assigned.

Re: Spline Rendering Gap

Posted: Thu Aug 11, 2016 11:13 am
by aoktar
Seppo wrote:Hehe! Okay! Thanks!

That means a lot of work with almost a hundred splines.
Figured out it works perfectly with a hair object assigned.
I think i should check that for a fix. Thanks for bringing that out.

Re: Spline Rendering Gap

Posted: Thu Aug 11, 2016 12:16 pm
by Seppo
Funny things is. It works perfectly when you drag the closed spline into a mospline object and render it.