Octane V3 distortion/grimey renders, Medium Emitter no worky
Posted: Wed Aug 10, 2016 10:40 am
HI Everyone,
I've been having this problem for a while now, but seeing as I don't work in 3d loads lately.. I only came around to asking this now.
I've been having render problems with Octane for C4D.
Either the renders turn our grimey and speckly, no matter how high I crank the sample rate settings on Octane render settings for viewing reasons, switch from DL Diffuse to Pathtracing..
And for some reason the reverse also seems true.
It also doesn't seem to matter whether I turn the dpi up from 75 to something like 300 or vice versa.
Now I know I have a rather low end vid card, but wasn't expecting render times to be quite that bad.
Can anyone point me in the right direction?
Card specs: GTX760
Ram: 32GB
CPU: i7 4790K
ps; I know I can def do with either a better gfx card or a cloud render service. But before I do that I want to try and understand what I am doing wrong..
I've been having this problem for a while now, but seeing as I don't work in 3d loads lately.. I only came around to asking this now.
I've been having render problems with Octane for C4D.
Either the renders turn our grimey and speckly, no matter how high I crank the sample rate settings on Octane render settings for viewing reasons, switch from DL Diffuse to Pathtracing..
And for some reason the reverse also seems true.
It also doesn't seem to matter whether I turn the dpi up from 75 to something like 300 or vice versa.
Now I know I have a rather low end vid card, but wasn't expecting render times to be quite that bad.
Can anyone point me in the right direction?
Card specs: GTX760
Ram: 32GB
CPU: i7 4790K
ps; I know I can def do with either a better gfx card or a cloud render service. But before I do that I want to try and understand what I am doing wrong..