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Animated scatter nodes.

Posted: Tue Aug 09, 2016 3:35 pm
by gardeler
I'm working on a project in maya and Vray at the moment. (God, I miss octane!!) Anyways, as always I'm thinking about how I would do this in octane in stead, but here comes some problems:

The normal workflow for me is that you build your objects, animate them in your 3D package, and then export alembics to octane. No problems.

But this time we have pre-made volumes simulations that are attached to the objects, that is animated in the 3D package as well. How do I get that to follow the motion of the object, without having to re simulate every shot and animation change? Currently not possible! (As far as I know?)

So what I would like to have is a node, (like the scatter node), that takes an animation input from a dummy object and transfers that onto whatever alembic/obj/volume you put into it!

It is just a scatter node with support for animation and volumes I guess?

This would open up a lot of cool features like using lots of particles to drive animated alembics/volumes. Crowds, fishes, spaceships, lots of comets etc. etc.. :D

Could we get this please?

Re: Animated scatter nodes.

Posted: Tue Aug 09, 2016 6:39 pm
by doca
Instancing objects by alembic particles is thing that would be much better than current scatter node.
Now, scatter has too much limitations, and it is pretty useless in production. And not all the applications can export file that is correctly represented in octane.
So, one BIG VOTE for instancing on alembic particles!!!

Re: Animated scatter nodes.

Posted: Wed Aug 10, 2016 11:26 pm
by Phantom107
I'd love to have animation possible on the Scatter nodes! Would definately make features in Phantom Scatter for it if it became possible