Animated scatter nodes.
Posted: Tue Aug 09, 2016 3:35 pm
I'm working on a project in maya and Vray at the moment. (God, I miss octane!!) Anyways, as always I'm thinking about how I would do this in octane in stead, but here comes some problems:
The normal workflow for me is that you build your objects, animate them in your 3D package, and then export alembics to octane. No problems.
But this time we have pre-made volumes simulations that are attached to the objects, that is animated in the 3D package as well. How do I get that to follow the motion of the object, without having to re simulate every shot and animation change? Currently not possible! (As far as I know?)
So what I would like to have is a node, (like the scatter node), that takes an animation input from a dummy object and transfers that onto whatever alembic/obj/volume you put into it!
It is just a scatter node with support for animation and volumes I guess?
This would open up a lot of cool features like using lots of particles to drive animated alembics/volumes. Crowds, fishes, spaceships, lots of comets etc. etc..
Could we get this please?
The normal workflow for me is that you build your objects, animate them in your 3D package, and then export alembics to octane. No problems.
But this time we have pre-made volumes simulations that are attached to the objects, that is animated in the 3D package as well. How do I get that to follow the motion of the object, without having to re simulate every shot and animation change? Currently not possible! (As far as I know?)
So what I would like to have is a node, (like the scatter node), that takes an animation input from a dummy object and transfers that onto whatever alembic/obj/volume you put into it!
It is just a scatter node with support for animation and volumes I guess?
This would open up a lot of cool features like using lots of particles to drive animated alembics/volumes. Crowds, fishes, spaceships, lots of comets etc. etc..
Could we get this please?