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Problem with Texture mapping: Projections' Coord. Space

Posted: Thu Aug 04, 2016 1:05 pm
by aLeXXtoR
Hi!

There is an issue with nodes like Octane Box Projection, Octane XYZ Projection, Octane Cylinder Projection etc.: when I set Coordinate Space value to 0 or 1 nothing changes: it seems that Octane uses the global coordinate space in both cases: when I move the object, the texture "flows", staying in the same place relatively to the world coorinates — it doesn't sticks to the object's surface (as it likely should with "local" coordinates).

It seems that such behaviour is incorrect, or please tell me what do I do wrong. =)

Thank you!
_________

A. OS Windows 7 with lastest updates at the current date
B. GTX 680 4Gb + GTX 770 4Gb
C. 24 Gb RAM
D. Nvidia GeForce Game Reay Driver 368.81
E. OctaneRender Standalone 3.02
F. OctaneRender plugin for Blender v2.25, OctaneServer v9.12
G. Blender 2.76b Octane Render edition

Re: Problem with Texture mapping: Projections' Coord. Space

Posted: Tue Oct 04, 2016 10:47 pm
by kraken
I had that problem for the longest time. You have to UV unwrap the model. Then the texture will stick to it.