That and many other photos are on our twitter feed, mostly from the 26th when the show opened.
The best visuals at our booth were running inside HMDs this year, and it's hard to put that in a video.
Tweaktown did cover the 16K display we built with AMD. Sadly they didn't get to see the video codec at work in the ORBX player, which could handle 16K HDR 300 fps playback on AMD/NV/Intel GPUs using pure OpenGL shaders.
There was a recap of our GDC16 roadmap presented at the Nvidia booth (video coming from NVIDIA I would think).
We have a lot of industry news coming out now and throughout this month, all related to OctaneRender technology and content.
One of the best ways we can tell our story is by being part of real world successes, which showcase how production pipelines of the future are being built around our GPU rendering tools on the client and in the cloud.
I would Google 'OTOY' under news in the last 24 hours (or week if you are reading this after today). You should find into a ton of press on an animated project we are helping get off the ground for Jon Stewart.
Sometime today there will be an public announcement from a partner we have been working with [edit - the announcement is now public and the partner is Samsung, read more on our blog post]. They are adopting the first open pieces of the (still evolving) ORBX media framework and supporting it a basic web standard across millions of their devices in their browser. This is part of a joint effort we are doing with several platform companies to help validate an open web-like metaverse format - starting with stereo cube maps, glTF, OSL, and JSON scene/node metadata.