any links about multi-passes?
Posted: Mon Aug 01, 2016 9:30 pm
Hi,
anyone got some web-links about infos, explanations, tutorials und use
of following passes:
geometric normals
shading normals
position
texture coordinates
tangent
vertex normal
object layer id
render layer mask
tangent normal
baking group id
transmission filter
object layer color
reflection
reflection D
reflection I
reflection filter
reflection filter (at the bottom in "Material Passes")
IOR
IOR filter
I mostly only use Mat-ID, reflection D, reflection I, diffuse D, diffuse I and emitters -. but whats about the rest?
Lots of them are rendering black.
I would like to know whats the use of these passes and how to use them?
thanks
Mike
anyone got some web-links about infos, explanations, tutorials und use
of following passes:
geometric normals
shading normals
position
texture coordinates
tangent
vertex normal
object layer id
render layer mask
tangent normal
baking group id
transmission filter
object layer color
reflection
reflection D
reflection I
reflection filter
reflection filter (at the bottom in "Material Passes")
IOR
IOR filter
I mostly only use Mat-ID, reflection D, reflection I, diffuse D, diffuse I and emitters -. but whats about the rest?
Lots of them are rendering black.
I would like to know whats the use of these passes and how to use them?
thanks
Mike