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Genoma objects imitating eachother

Posted: Mon Aug 01, 2016 6:19 pm
by hkleton
Hi,

I am having a weird issue with rendering in Octane.
In Lightwave I have modeled a pantograph, see pictures below.
With Genoma I have made it possible to animate it completely, and it's working fine when rendered in Lightwave.

Check the switching of which pantograph is up. This is rendered in native Lightwave.

Here a picture of a quick scene setup:
Image
I control the height of the pantograph with a constrained (Y) Named_Nullobject.
So in this scene there are two of those nulls, each with their own unique null. The other nulls generated by Genoma have their generated names.
Rendered in LW:
Image
Render is the same as layout shows.
Image
Render in Octane .
It does not matter which null I use, it always renders the position of the first null.

I save the scene of one pantograph, and reloaded it with load items from scene to get a 2nd one..or a 3rd one, or a 4th, or an Xth same problem, they all act the same like #1 in Octane, while acting like they should when rendered in LW.

I might rename ALL generated objects for one object,but there are quite some of them, which would suck to be honest, and this is a simple scene.

Any ideas what might causing this?

Hans

Re: Genoma objects imitating eachother

Posted: Mon Aug 01, 2016 6:44 pm
by juanjgon
Disable the "instante LW clones" option in the render target root node options panel. If you load the clones as instantes, all the clones are going to share the deformation of the first one.

-Juanjo

Re: Genoma objects imitating eachother

Posted: Mon Aug 01, 2016 7:10 pm
by hkleton
Juanjo,

Really...really that simple...
Thanks, it solved this problem i was having a long time :)

Hans