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Caching Lighting
Posted: Sun Jul 31, 2016 10:40 pm
by gamedesign
Hi there
I was just wondering, will there be a feature to cache the scene's lighting in a future release?
So you can either come back to a render and add more samples to it or for using to speed up animated scenes where the camera moves but objects don't.
Re: Caching Lighting
Posted: Sat Aug 06, 2016 11:58 am
by gamedesign
just wondering if this is already being talked about?
Re: Caching Lighting
Posted: Sat Aug 06, 2016 12:02 pm
by juanjgon
A feature to add more samples to the available renders is available in Standalone, and I am thinking about how to support it in the plugins, but sorry, no lights cache feature is in the roadmap. Octane is an unbiased render engine, and it doesn't support this kind of features available in other biased engines.
Thanks,
-Juanjo
Re: Caching Lighting
Posted: Sat Aug 06, 2016 12:26 pm
by gamedesign
I remember in fryrender i think it saved point cloud data of the lighting which you could reuse.
Is it not possible for Octane to do the same? If it did would't it be able keep adding to that point cloud as the camera moves round? Or am I talking nonsense haha