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seed noise or seed samples

Posted: Fri Jul 29, 2016 8:56 pm
by rezaansari
Hi

1- To use the Altus denoiser, we have two types of noise.
Is there octane "sample Seed" ?

2- Altus wants me shadow pass
I looked at all the forum but did not receive the correct answer.They were all just shadows are made with octane tags.
Not to give all objects octane tag.
Can not we have a shadow pass, such as the rendering engine? For example, an image that shows the shadows

Thanks for your response

Re: seed noise or seed samples

Posted: Sun Jul 31, 2016 1:44 pm
by rezaansari
:( :(

Nobody ؟!

aoktar

Re: seed noise or seed samples

Posted: Mon Aug 01, 2016 4:08 pm
by aoktar
We don't have a common shadow pass. See diffuse passes and shadows for render layers.