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Anyway to get madcar trails work with octane

Posted: Thu Jul 28, 2016 6:22 pm
by coilbook
Hi is there anyway to get octane to render madcar tracks using Standard texture slot Thank you

madcar tracks on the ground https://youtu.be/7P220unCcm4?t=2m49s

or have an option for octane dirt texture when one objects goes over another dirt trail stays and does not disappear

Re: Anyway to get madcar trails work with octane

Posted: Wed Aug 03, 2016 12:29 am
by azen
Hi,

Thanks for bringing this to our attention. I will need to take a look into the Madcar plugin - hopefully, getting this working well with Octane will not prove too difficult

Re: Anyway to get madcar trails work with octane

Posted: Wed Aug 03, 2016 4:10 pm
by coilbook
Wow if you guys can do it it would be amazing! Also can we have octane dirt texture leave trails when object moves instead of appearing on where two meshes cross each other. Would be great for animations. Thank you.

Re: Anyway to get madcar trails work with octane

Posted: Wed Aug 03, 2016 4:50 pm
by HHbomb
Hi coilbook, I played a lot with standard texture slot, but infortunaly it seems that just maps are working ( cool corona texture one : u can crop and blur bitmaps, max's composite, vray softbox,....) but there is no information comming from the mesh : so no vertex map, id infos,... no madcar interraction, no multitexture...
for the moment. Hope otoy can make something soon...

Re: Anyway to get madcar trails work with octane

Posted: Wed Aug 03, 2016 7:31 pm
by coilbook
Thanks hhbomb. What about new vray wet map that's meant for Phoenix fd 2.25

Re: Anyway to get madcar trails work with octane

Posted: Thu Mar 23, 2017 4:09 pm
by coilbook
azen wrote:Hi,

Thanks for bringing this to our attention. I will need to take a look into the Madcar plugin - hopefully, getting this working well with Octane will not prove too difficult

Hi Any news on madcar tracks for cars Thank you !