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support for max's render to texture

Posted: Wed Jul 27, 2016 7:33 pm
by HHbomb
we need support for max's render to texture.

Re: support for max's render to texture

Posted: Tue Aug 02, 2016 8:57 am
by HHbomb
I'm the only one ?

Re: support for max's render to texture

Posted: Wed Aug 03, 2016 4:37 am
by azen
Hi,

There is an existing workflow for texture baking in the plugin, though integrating this workflow into the native "Render to Texture" feature is ideal. "On-the-fly" texture baking is quite intensive, and the old way of handling this in the Octane workflow is still recommended for rendering speed for the time being.


From the release notes:

"Implemented a feeding of Octane image textures by non-Octane textures input. Now not only BitmapTex can be connected to "bitmap" attribute of Octane image textures. In this case the new "Bake input scale" and "Bake input resolution" attributes of Octane image texture must be tuned accordingly. But I still advise you to not abuse this approach too much, and still use the old efficient way: manually baking the texture to the file and use this file in created Octane image node. Because in the latter case you will do this manual baking only once - when you are creating the texture. But when you use this "on the fly" texture baking approach - the plugin will render (using standard 3ds Max CPU-calculated nodes) and bake every such texture every time during scene translation. So, if you have quite a few of such textures with high baking-resolution set - it will significantly increase the scene translation time. "

Please let me know if you would like a more information, or if the information provided needs clarification.

Re: support for max's render to texture

Posted: Fri Aug 05, 2016 10:24 am
by HHbomb
Hi azen, I meant render to texture... (see pict)
Or something that can bake image in a different uv channel.

Re: support for max's render to texture

Posted: Wed Aug 10, 2016 2:47 am
by azen
Hi,

The direct integration of the Standalone's texture baking into the "Render-to-Texture" feature in 3ds Max. There will be more details on that work once we have settled in some of our new staff, and have reevaluated our roadmap accordingly.

Re: support for max's render to texture

Posted: Sat Dec 10, 2016 7:44 am
by damndirtyape
Any word on this feature?

It's extremely useful for game development. Currently I'm using Corona for this, but would prefer to use Octane.

Re: support for max's render to texture

Posted: Tue Dec 13, 2016 5:54 pm
by HHbomb
I would like to have some news too...

Re: support for max's render to texture

Posted: Sat Feb 18, 2017 2:40 am
by senorpablo
This would be welcomed. Especially if I could render hires to lowres projections with AO.