Page 1 of 1

How to hide Blackbody Emitter object in refraction?

Posted: Wed Jul 27, 2016 6:52 pm
by R_Flash
Hi.
I know, Octane ObjectTag not helps to hide blackbody emitter mesh in refracted or reflected object (glass or water), but maybe somebody know any tricks to avoid this restrictions? Thanks.

Re: How to hide Blackbody Emitter object in refraction?

Posted: Thu Jul 28, 2016 11:21 am
by aoktar
Use general visibility in object tag.

Re: How to hide Blackbody Emitter object in refraction?

Posted: Mon Aug 01, 2016 7:06 pm
by R_Flash
aoktar wrote:Use general visibility in object tag.
Decrease of "General Visibility" parameter in ObjectTag destroys BlackBody Emitter effect. :(

Re: How to hide Blackbody Emitter object in refraction?

Posted: Mon Aug 01, 2016 8:06 pm
by aoktar
R_Flash wrote:
aoktar wrote:Use general visibility in object tag.
Decrease of "General Visibility" parameter in ObjectTag destroys BlackBody Emitter effect. :(
It's not destroying illumination effect. Which effect do you mean?

Re: How to hide Blackbody Emitter object in refraction?

Posted: Tue Aug 02, 2016 5:33 am
by R_Flash
aoktar wrote:
R_Flash wrote:
aoktar wrote:Use general visibility in object tag.
Decrease of "General Visibility" parameter in ObjectTag destroys BlackBody Emitter effect. :(
It's not destroying illumination effect. Which effect do you mean?

When I set GeneralVisibility paremeter closer to 0, highlights on glossy materials disappears and lighting becomes uniform.

Maybe I'm doing something wrong. Explain, please
GeneralVisibility = 1
GeneralVisibility = 1
GeneralVisibility = 0.01
GeneralVisibility = 0.01

Re: How to hide Blackbody Emitter object in refraction?

Posted: Tue Aug 02, 2016 6:43 am
by bepeg4d
Hi R_Flash,
nothing wrong from you, but this is expected if you cheat by hiding the visibility of the emission. As you can see, the general luminosity is not changed, but the image is completely different because glossy and specular materials have nothing to reflect or refract.
Have you already tried to reduce the reflectivity of the window's glass instead?
ciao beppe

Re: How to hide Blackbody Emitter object in refraction?

Posted: Tue Aug 02, 2016 8:01 am
by R_Flash
bepeg4d wrote:Hi R_Flash,
nothing wrong from you, but this is expected if you cheat by hiding the visibility of the emission. As you can see, the general luminosity is not changed, but the image is completely different because glossy and specular materials have nothing to reflect or refract.
Have you already tried to reduce the reflectivity of the window's glass instead?
ciao beppe
No, This I have`t tried, yet. ) I`ll try. Thanks.