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Octane plugins

Posted: Fri Feb 19, 2010 2:49 pm
by pedrojafet
I'm not shure if this topic was allready discuted, but...

Do Octane have plans to able Octane plugin interface?
Shoud be a good way for new mesh importers, exporters, texturies (like SSS, fur, normal maps, bamp maps, alpha channel, etc),
lightining (photometric spots and maps), etc...

Re: Octane plugins

Posted: Fri Feb 19, 2010 3:22 pm
by radiance
Hi,

Not in the immediate future as there is no viable architecture to program plugins that work on a GPU currently.

Radiance

Re: Octane plugins

Posted: Fri Feb 19, 2010 3:53 pm
by n1k
I would like to see geometry scattering plugin for octane:)

Re: Octane plugins

Posted: Fri Feb 19, 2010 4:56 pm
by Sam
I would like to see geometry scattering plugin for octane:)
For this you need to do it in your host app
Octane will support instances but not scattering of objects

Re: Octane plugins

Posted: Fri Feb 19, 2010 5:52 pm
by n1k
Of course:). Maybe in future octane would support some kind of scattering. Thinking somehing similar to itoosoft forest plugin which efficiently scatters very large amounts of instranced geometry. Ideal for forests, large areas under grass,plants, pebbles...

Re: Octane plugins

Posted: Sat Mar 20, 2010 5:24 pm
by cecofuli
Yes! This is a must for exterior arch-viz.
Istances is good, but scattering stuff does the difference.
Right now I'm working in an externa project, but due to the high plants, I use VRay.
The scene use about 14 GB or RAM to render ehhh... :)