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Extend an ocean plane to infinite?
Posted: Mon Jul 25, 2016 1:35 pm
by Rikk The Gaijin
Hi, I have a plane with an ocean simulation done in RealFlow, but the plane is too small to cover a large area.
Is there a way in the Standalone to tile/repeat my simulated plane to infinite? Or at least to a much larger area?
Re: Extend an ocean plane to infinite?
Posted: Mon Jul 25, 2016 9:49 pm
by fatrobotsneedlove
Re: Extend an ocean plane to infinite?
Posted: Mon Jul 25, 2016 9:56 pm
by fatrobotsneedlove
Just use like 20 placement nodes in the first two geometry groups.
It'd probably be easier to use scatter data from a grid but then you'd have to leave standalone.
Re: Extend an ocean plane to infinite?
Posted: Mon Jul 25, 2016 10:35 pm
by whersmy
Im not sure if turbulence can help you out in combination with placements and no repeated pattern, could be an option.
Maybe scale down the scene by itself and enlarge the plane as large as possible
Re: Extend an ocean plane to infinite?
Posted: Tue Jul 26, 2016 12:47 am
by Rikk The Gaijin
Thanks fatrobotsneedlove, I know you can do that way, but I was wondering if there is an automatic way to extend the tiles to a much larger area... I guess not?

Re: Extend an ocean plane to infinite?
Posted: Tue Jul 26, 2016 1:06 am
by Phantom107
There is, through instancing... didn't think of using a Scatter node to tile your single water plane around?
What I can do is a make a small custom script in Phantom Scatter that can generate a *.CSV file that tiles it a ton of times in a perfect grid.
Re: Extend an ocean plane to infinite?
Posted: Tue Jul 26, 2016 2:31 am
by Rikk The Gaijin
Phantom107 wrote:There is, through instancing... didn't think of using a Scatter node to tile your single water plane around?
What I can do is a make a small custom script in Phantom Scatter that can generate a *.CSV file that tiles it a ton of times in a perfect grid.
I know it has to be done through instancing, I will do it that way, I wanted to know if Octane had some internal node to do that for things like ocean, but it doesn't.
